On top of that, it doesn't stop griefers/raiders from using doors as weak links to get into a building, since even armored doors are weaker than armored structures and yet simultaneously essential for obvious reasons.
#Rust video game art full
Planes and helicopters periodically drop off crates full of goodies. Bringing down either the helicopter or the Bradley makes a lot of noise, leaves a marker on the map, and makes you wait for the debris to stop burning before you can loot it. Other times, the counter-raiders will wipe out the raiders, take their explosives, and finish the raid themselves. Sometimes the counter-raiders are enough of a distraction for the defenders to win. Not only will raiders fight a base's owners, the explosions and gunfire attract counter-raiders, who will fight the raiders, each other, and the defenders.
But loot quickly, because more enemies might be on their way! The last player standing gets to loot the fallen. Gunshots are audible from far away and tend to attract trouble. Thus, attempting this monument tends to attract boats of bad guys!
Why work up a sweat with a pickaxe when you can kill the guy who did and take his ore? Watch your back while making all that noise hitting rocks! Everybody needs resources and guns, so you will probably fight other players while: Key activities are designed to alert other players and give them time to show up.